1 e4 e5 2 Nc3 Nf6 3 Bc4 (or 2 Bc4 Nf6 3 Nc3) 3...Nxe4 4
Qh5 Nd6
Black's knight obstructs its own d-pawn, so he has a hard time developing his queenside.
5 Qe5 Be7 6 Bb3
Actually, the game went 5 Bb3 Be7 6 Qe5.
6...0-0 7 d4 Nc6 8 Qf4
White retains some initiative since Black's queenside development is not
straightforward. The queen is well placed here to exert some pressure
without being attacked by Black's minor pieces.
8...b6 9 Nge2 Ba6 10 Be3 Nc4 11 0-0-0 N6a5 12 h4 d5 13 Ng3!































































Nxb3+ 14 axb3 Nxe3
15 fxe3 Bc8 16 e4 Be6 17 Nf5 c6 18 exd5 cxd5 19 Nxe7+ Qxe7 20 g4 Rfc8 21 g5 a5
22 Qe5 Qc7 23 Rd2 Ra7
23...Qxe5 24 dxe5 had to be tried despite the weak d-pawn and the
fact that the knight has good central squares.
24 Qe3 Qc6 25 h5 Re8 26 Qf3 Rf8 27 Rg2































































Kh8 28 h6
Black didn't find a good defensive plan and is kingside is now cracked open.
28...f5 29 g6! Rf6 30 hxg7+ Rxg7 31 Rxh7+ Rxh7 32 gxh7 Qd6
33 Ne2 Kxh7 34 Nf4 Rh6 35 Qg3 Qf8 36 Nh3 Kh8 37 Qe5+ 1-0.
Based on notes by Tim Harding in a Kibitzer column.